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Exercise Games and Physical Activity: Can a Home-based Exergame System Increase Physical Activity?
NCT02032667
NAINTERVENTIONAL
University of Victoria
72 participants
Started 2013-09 · Completed 2015-01
Status: Completed (as of 12-23-2025)
Conditions
Physical Activity
Interventions
Linked Papers (from SciSciNet-V2)
Total Papers34
Background
5Result
0Derived
0Unknown
29Total Citations Per Year
Brief Summary
This study will be investigating an innovative and exciting way to increase physical activity in children between the ages of 9 and 12 years old. Families will be provided with a state-of-the-art exercise bike and video game console to have in their homes. The video games will provide a variety of play including racing, puzzle solving, collaborative play, team play and competitive play. We will be comparing whether a 'multi-player' condition has a greater adherence compared to a 'single-player' condition.
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Result Papers0
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Unknown Papers29
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