From game design elements to gamefulness
Data up to Jan 2025
Total Citations Per Year
Abstract
References (66)
Flow: the psychology of optimal experience
1990 • 12,679 citations
Rules of Play: Game Design Fundamentals
2003 • 5,259 citations
Reality is broken: why games make us better and how they can change the world
2012 • 2,636 citations
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
2011 • 2,209 citations
Flow: The Psychology of Optimal Experience
1991 • 2,140 citations
Gamification. using game-design elements in non-gaming contexts
2011 • 2,134 citations
Half-Real: Video Games between Real Rules and Fictional Worlds
2005 • 2,084 citations
Toward a Theory of Intrinsically Motivating Instruction*
1981 • 1,942 citations
GameFlow
2005 • 1,932 citations
Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.
1990 • 1,899 citations
Man, Play, and Games.
1963 • 1,354 citations
Designing games with a purpose
2008 • 1,169 citations
Serious Games
1970 • 964 citations
Designing Pleasurable Products: An Introduction to the New Human Factors
2000 • 923 citations
The Thing and I: Understanding the Relationship Between User and Product
2003 • 871 citations
A casual revolution: reinventing video games and their players
2010 • 842 citations
Serious games : mechanisms and effects
2009 • 818 citations
Game Design Workshop
2004 • 677 citations
The Genesis of Animal Play
2005 • 633 citations
Patterns in game design
2004 • 499 citations
The Genesis of Animal Play: Testing the Limits
2005 • 490 citations
Pervasive Games: Theory and Design
2009 • 449 citations
Serious Games
2009 • 447 citations
Total engagement: using games and virtual worlds to change the way people work and businesses compete
2010 • 411 citations
The drift table
2004 • 396 citations
There is No Magic Circle
2009 • 378 citations
Defining Game Mechanics
2008 • 375 citations
Beyond Play
2007 • 362 citations
Technical opinionMotivational affordances
2008 • 324 citations
Metaphor and the Cognitive Representation of Computing Systems
1982 • 289 citations
Playful Identities, or the Ludification of Culture
2005 • 254 citations
Calibration games
2011 • 224 citations
Challenges for Game Designers
2008 • 215 citations
Framework for Designing and Evaluating Game Achievements
2011 • 197 citations
The Assemblage of Play
2009 • 189 citations
PLEX Cards
2010 • 184 citations
Exploring the theoretical foundations of playfulness in computer interactions
2002 • 178 citations
Play and games
2009 • 171 citations
Evaluating User Experience in Games
2010 • 165 citations
Applying game achievement systems to enhance user experience in a photo sharing service
2009 • 153 citations
A study in play, pleasure and interaction design
2007 • 152 citations
Methods for Evaluating Gameplay Experience in a Serious Gaming Context.
2010 • 140 citations
From Sun Tzu to Xbox: War and Video Games
2006 • 138 citations
Handbook of Research on Socio-Technical Design and Social Networking Systems
2009 • 132 citations
FUN
1988 • 130 citations
Game usability : advice from the experts for advancing the player experience
2008 • 126 citations
Assessing the Core Elements of the Gaming Experience
2009 • 114 citations
The adventure of getting to know a computer
1982 • 111 citations
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience
2009 • 102 citations
Evaluating User Experience in Games: Concepts and Methods
2010 • 99 citations
"Gamification" from the perspective of service marketing
2011 • 87 citations
Doom as an interface for process management
2001 • 83 citations
The lens of ludic engagement
2007 • 67 citations
Fun Inc.: Why Gaming Will Dominate the Twenty-First Century
2010 • 66 citations
The Practical Guide to Defect Prevention
2007 • 60 citations
Building sensitising terms to understand free-play in open-ended interactive art environments
2011 • 35 citations
Functional Fun with Tangible User Interfaces
2007 • 34 citations
From Serious Games to Serious Gaming
2009 • 31 citations
Playful Design
2012 • 27 citations
Video Game Values: Play as Human-Computer Interaction
2008 • 23 citations
Heuristic Evaluation of Games
2008 • 20 citations
Special Issue - Game Reward Systems.
2011 • 18 citations
Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum
2010 • 13 citations
Pattern Languages for CMC Design
2009 • 12 citations
Introduction
2004 • 9 citations
The University of Illinois Press
2022 • 8 citations