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From game design elements to gamefulness

Data up to Jan 2025

Published2011
Citations6,241
References66

Total Citations Per Year

Abstract

References (66)

Flow: the psychology of optimal experience

1990 • 12,679 citations

Rules of Play: Game Design Fundamentals

2003 • 5,259 citations

Reality is broken: why games make us better and how they can change the world

2012 • 2,636 citations

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps

2011 • 2,209 citations

Flow: The Psychology of Optimal Experience

1991 • 2,140 citations

Gamification. using game-design elements in non-gaming contexts

2011 • 2,134 citations

Half-Real: Video Games between Real Rules and Fictional Worlds

2005 • 2,084 citations

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1981 • 1,942 citations

GameFlow

2005 • 1,932 citations

Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.

1990 • 1,899 citations

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1963 • 1,354 citations

Designing games with a purpose

2008 • 1,169 citations

Serious Games

1970 • 964 citations

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2000 • 923 citations

The Thing and I: Understanding the Relationship Between User and Product

2003 • 871 citations

A casual revolution: reinventing video games and their players

2010 • 842 citations

Serious games : mechanisms and effects

2009 • 818 citations

Game Design Workshop

2004 • 677 citations

The Genesis of Animal Play

2005 • 633 citations

Patterns in game design

2004 • 499 citations

The Genesis of Animal Play: Testing the Limits

2005 • 490 citations

Pervasive Games: Theory and Design

2009 • 449 citations

Serious Games

2009 • 447 citations

Total engagement: using games and virtual worlds to change the way people work and businesses compete

2010 • 411 citations

The drift table

2004 • 396 citations

There is No Magic Circle

2009 • 378 citations

Defining Game Mechanics

2008 • 375 citations

Beyond Play

2007 • 362 citations

Technical opinionMotivational affordances

2008 • 324 citations

Metaphor and the Cognitive Representation of Computing Systems

1982 • 289 citations

Playful Identities, or the Ludification of Culture

2005 • 254 citations

Calibration games

2011 • 224 citations

Challenges for Game Designers

2008 • 215 citations

Framework for Designing and Evaluating Game Achievements

2011 • 197 citations

The Assemblage of Play

2009 • 189 citations

PLEX Cards

2010 • 184 citations

Exploring the theoretical foundations of playfulness in computer interactions

2002 • 178 citations

Play and games

2009 • 171 citations

Evaluating User Experience in Games

2010 • 165 citations

Applying game achievement systems to enhance user experience in a photo sharing service

2009 • 153 citations

A study in play, pleasure and interaction design

2007 • 152 citations

Methods for Evaluating Gameplay Experience in a Serious Gaming Context.

2010 • 140 citations

From Sun Tzu to Xbox: War and Video Games

2006 • 138 citations

Handbook of Research on Socio-Technical Design and Social Networking Systems

2009 • 132 citations

FUN

1988 • 130 citations

Game usability : advice from the experts for advancing the player experience

2008 • 126 citations

Assessing the Core Elements of the Gaming Experience

2009 • 114 citations

The adventure of getting to know a computer

1982 • 111 citations

Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience

2009 • 102 citations

Evaluating User Experience in Games: Concepts and Methods

2010 • 99 citations

"Gamification" from the perspective of service marketing

2011 • 87 citations

Doom as an interface for process management

2001 • 83 citations

The lens of ludic engagement

2007 • 67 citations

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century

2010 • 66 citations

The Practical Guide to Defect Prevention

2007 • 60 citations

Building sensitising terms to understand free-play in open-ended interactive art environments

2011 • 35 citations

Functional Fun with Tangible User Interfaces

2007 • 34 citations

From Serious Games to Serious Gaming

2009 • 31 citations

Playful Design

2012 • 27 citations

Video Game Values: Play as Human-Computer Interaction

2008 • 23 citations

Heuristic Evaluation of Games

2008 • 20 citations

Special Issue - Game Reward Systems.

2011 • 18 citations

Exploring the Creative Potential of Values Conscious Game Design: Students’ Experiences with the VAP Curriculum

2010 • 13 citations

Pattern Languages for CMC Design

2009 • 12 citations

Introduction

2004 • 9 citations

The University of Illinois Press

2022 • 8 citations

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