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Abstract

References (27)

A Theory of Goal Setting and Task Performance

1991 • 4,437 citations

A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990.

1991 • 4,344 citations

Labeling images with a computer game

2004 • 2,183 citations

Group process and productivity

1972 • 2,056 citations

Internet encyclopaedias go head to head

2005 • 1,955 citations

GameFlow

2005 • 1,932 citations

User Centered System Design: New Perspectives on Human-Computer Interaction

1988 • 1,760 citations

What makes things fun to learn? heuristics for designing instructional computer games

1980 • 735 citations

Peekaboom

2006 • 526 citations

Interactive machine learning

2003 • 508 citations

Heuristics for designing enjoyable user interfaces

1982 • 444 citations

HEURISTICS AND USABILITY GUIDELINES FOR THE CREATION AND EVALUATION OF FUN IN VIDEO GAMES

2002 • 340 citations

Verbosity

2006 • 304 citations

User-Centered Design in Games

2002 • 278 citations

Heuristics for designing enjoyable user interfaces: lessons from computer games

1984 • 256 citations

Designing for fun

2004 • 201 citations

TagATune: A Game for Music and Sound Annotation.

2007 • 187 citations

Engineering joy

2001 • 181 citations

Interface as Mimesis

1986 • 154 citations

FUN

1988 • 130 citations

Fitness computer game with a bodily user interface

2003 • 119 citations

Doom as an interface for process management

2001 • 83 citations

Building intelligent systems one e-citizen at a time

1999 • 67 citations

Improving Image Search with PHETCH

2007 • 53 citations

Game-like navigation and responsiveness in non-game applications

2003 • 26 citations

Making computer tasks at work more playful: Implications for systems analysts and designers

1988 • 22 citations

Computer games as interfaces

2004 • 12 citations

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Designing games with a purpose (2008) – Communications of the ACM | Metascience Observatory Explorer