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Unknown Papers38
Exergaming for Health: Impact of a Community-Based Active Video Gaming Curriculum in Pediatric Weight Management
NCT02436330
NAINTERVENTIONAL
University of Illinois at Chicago
84 participants
Started 2011-03 · Completed 2013-09
Status: Completed (as of 12-23-2025)
Conditions
Pediatric Obesity
Linked Papers (from SciSciNet-V2)
Total Papers47
Background
9Result
0Derived
0Unknown
38Total Citations Per Year
Brief Summary
Evaluation of the effectiveness of Exergaming for Health, a community-based multifaceted weight management program in a randomized controlled trial (RCT). Primary objective: to assess impact of the program on BMI z-scores. Secondary objectives: to measure impact on cardiovascular fitness, self-worth, sedentary screen time, and the influence of exergaming component on attendance and participation.
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Background Papers18
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2008
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Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
2008
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Video Game Play, Child Diet, and Physical Activity Behavior Change
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Video Game Play, Child Diet, and Physical Activity Behavior Change
2010
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Impact of an Active Video Game on Healthy Children’s Physical Activity
2012
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Impact of an Active Video Game on Healthy Children’s Physical Activity
2012
181 citations
Associations of Sedentary Behavior, Sedentary Bouts and Breaks in Sedentary Time with Cardiometabolic Risk in Children with a Family History of Obesity
2013
171 citations
Associations of Sedentary Behavior, Sedentary Bouts and Breaks in Sedentary Time with Cardiometabolic Risk in Children with a Family History of Obesity
2013
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Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity
2011
126 citations
Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity
2011
126 citations
Energy intake and expenditure during sedentary screen time and motion-controlled video gaming
2012
54 citations
Energy intake and expenditure during sedentary screen time and motion-controlled video gaming
2012
54 citations
Active gaming in Dutch adolescents: a descriptive study
2012
40 citations
Active gaming in Dutch adolescents: a descriptive study
2012
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2008
36 citations
Sensitization and habituation of motivated behavior in overweight and non-overweight children
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Evaluation of the effectiveness and cost-effectiveness of Families for Health V2 for the treatment of childhood obesity: study protocol for a randomized controlled trial
2013
9 citations
Evaluation of the effectiveness and cost-effectiveness of Families for Health V2 for the treatment of childhood obesity: study protocol for a randomized controlled trial
2013
9 citations
Result Papers0
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Derived Papers0
No derived papers linked
Unknown Papers38
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Exergaming for Health
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