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Abstract

References (63)

The Strength of Weak Ties

1973 • 36,856 citations

Life on the Screen: Identity in the Age of the Internet

1997 • 6,393 citations

Internet paradox: A social technology that reduces social involvement and psychological well-being?

1998 • 3,461 citations

Networks and Organizations: Structure, Form, and Action.

1994 • 3,315 citations

Internet paradox: A social technology that reduces social involvement and psychological well-being?

1998 • 3,031 citations

No Sense of Place: The Impact of Electronic Media on Social Behavior.

1988 • 1,943 citations

Advances in the Psychology of Human Intelligence

2014 • 1,771 citations

Cultural Psychology: A Once and Future Discipline

2007 • 1,706 citations

Learning Curves in Manufacturing

1990 • 1,309 citations

Computer Networks as Social Networks: Collaborative Work, Telework, and Virtual Community

1996 • 1,120 citations

Coming out in the age of the Internet: Identity "demarginalization" through virtual group participation.

1998 • 737 citations

Parenting Practices and Peer Group Affiliation in Adolescence

1993 • 672 citations

No sense of place : the impact of electronic media on socialbehavior

1985 • 487 citations

Untitled

1998 • 482 citations

Effect of video game practice on spatial skills in girls and boys

1994 • 452 citations

Parenting Practices and Peer Group Affiliation in Adolescence

1993 • 419 citations

The rising curve: Long-term gains in IQ and related measures.

1998 • 379 citations

Effects of video game playing on measures of spatial performance: Gender effects in late adolescence

1994 • 360 citations

Video Kids: Making Sense of Nintendo

1991 • 322 citations

Action video games and informal education: Effects on strategies for dividing visual attention

1994 • 286 citations

The HomeNet field trial of residential Internet services

1996 • 260 citations

Home video game playing in schoolchildren: a study of incidence and patterns of play

1995 • 241 citations

Computer game playing in adolescence: Prevalence and demographic indicators

1995 • 237 citations

Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation

1994 • 227 citations

The effects of video game play on young children's aggression, fantasy, and prosocial behavior

1987 • 216 citations

Cognitive tempo, violent video games, and aggressive behavior in young boys

1995 • 214 citations

Seeing the World Through Mortal Kombat-colored Glasses

1998 • 209 citations

Reevaluating the Impact of Video Games

1993 • 204 citations

Troubles With the Internet: The Dynamics of Help at Home

2000 • 198 citations

Video Games and Aggression in Children1

1986 • 185 citations

Video game playing and its relations with aggressive and prosocial behaviour

1998 • 165 citations

Effects of Playing Videogames on Children's Aggressive and Other Behaviors1

1988 • 160 citations

Video games as cultural artifacts

1994 • 159 citations

The cultural evolution of IQ.

1998 • 154 citations

Computer Games: Environments for Developing Spatial Cognition?

1987 • 150 citations

Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance1

1997 • 149 citations

The Effects of Media Violence on Attitudes, Emotions, and Cognitions

1986 • 143 citations

Computer games, self‐esteem and gratification of needs in adolescents

1995 • 140 citations

The Rising curve: long-term gains in IQ and related measures

1999 • 130 citations

The interactions between computer and television usage.

1997 • 127 citations

The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping

1987 • 126 citations

Computer use by School-Age Children: Trends, Patterns, and Predictors

1995 • 115 citations

The Use and Experience of the New Video Media Among Children and Young Adolescents

1990 • 114 citations

Television violence and aggression: The debate continues.

1986 • 102 citations

Computer games for girls: what makes them play?

1998 • 99 citations

Effects of Playing Violent Versus Nonviolent Video Games on the Aggressive Ideation of Aggressive and Nonaggressive Children

1985 • 99 citations

VIDEOGAMES, AGGRESSION, AND SELF-ESTEEM: A SURVEY

1992 • 96 citations

Video kids: making sense of Nintendo.

1991 • 92 citations

Interacting with Video

1996 • 82 citations

Effects of Prolonged Exposure to Gratuitous Media Violence on Provoked and Unprovoked Hostile Behavior1

1999 • 81 citations

Effects of Participation in the Fifth Dimension on Far Transfer

1997 • 77 citations

Leisure Time Activities of Elementary School Children

1997 • 70 citations

PLAY IN PRE‐SCHOOL CENTRES–I. PLAY MEASURES AND THEIR RELATION TO AGE. SEX AND I.Q.

1976 • 67 citations

The first noble truth of CyberSpace

1998 • 59 citations

The Dynamics of Family Interaction Around Home Video Games

1985 • 57 citations

Anatomy of a Massacre

1994 • 37 citations

Friendship and social development in children and adolescents: the impact of electronic technology

1997 • 31 citations

Friendship and social development in children and adolescents: The impact of electronic technology

1997 • 22 citations

Effects on Achievement of a Home/School Computer Project

1994 • 15 citations

Untitled

1997 • 12 citations

Computers Extending the Learning Environment: Connecting Home and School.

1993 • 7 citations

A Contrast of Amount and Type of Activity in Elementary School Years between Academically Successful and Unsuccessful Youth.

1997 • 7 citations

Microcomputer Use in Kindergarten and at Home: Design of the Study and Effects of Computer Use on School Readiness.

1986 • 3 citations

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