The dimensionality and correlates of flow in human-computer interactions
Data up to Jan 2025
Total Citations Per Year
Abstract
References (47)
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
1989 • 53,306 citations
Significance tests and goodness of fit in the analysis of covariance structures.
1980 • 16,678 citations
Research in Organizational Behavior
1984 • 12,263 citations
Extrinsic and Intrinsic Motivation to Use Computers in the Workplace1
1992 • 5,783 citations
Conflict, arousal, and curiosity.
1960 • 5,766 citations
Beyond boredom and anxiety
1975 • 5,569 citations
A technology acceptance model for empirically testing new end-user information systems : theory and results
1985 • 5,504 citations
Multiple regression in behavioral research
1973 • 4,990 citations
LISREL 7 : a guide to the program and applications
1989 • 3,864 citations
Assessing Reliability and Stability in Panel Models
1977 • 2,813 citations
Toward a Theory of Intrinsically Motivating Instruction*
1981 • 1,942 citations
Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.
1990 • 1,899 citations
Optimal experience in work and leisure.
1989 • 1,355 citations
Optimal experience in work and leisure.
1989 • 1,302 citations
A theory of play and fantasy.
1955 • 1,255 citations
Multiple Regression in Behavioral Research
1975 • 1,250 citations
Microcomputer Playfulness: Development of a Measure with Workplace Implications
1992 • 1,093 citations
The Psychology of Self-Determination.
1982 • 866 citations
Flow in Computer-Mediated Communication
1992 • 780 citations
Sociological Methodology
1977 • 706 citations
What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games.
1981 • 431 citations
Why People Play
1973 • 328 citations
Work and nonwork: A review of models, methods, and findings.
1980 • 277 citations
Graphics and managerial decision making: research-based guidelines
1988 • 249 citations
The experience of flow in computer-mediated and in face-to-face groups
1991 • 241 citations
A "Pac-Man" theory of motivation: Tactical implications for classroom instruction.
1982 • 205 citations
Ends, Means, and Galumphing: Some Leitmotifs of Play1
1973 • 204 citations
Can Software Influence Creativity?
1990 • 172 citations
Measuring affect at work: Confirmatory analyses of competing mood structures with conceptual linkage to cortical regulatory systems.
1989 • 149 citations
Causal Models in the Social Sciences.
1986 • 137 citations
When is play productive?
1991 • 137 citations
Advances in Intrinsic Motivation and Aesthetics
1981 • 136 citations
FUN
1988 • 130 citations
Effects of instruction on intrinsic interest: The importance of context.
1989 • 130 citations
Psychological issues of human-computer interaction in the work place
1988 • 125 citations
Measuring affect at work: Confirmatory analyses of competing mood structures with conceptual linkage to cortical regulatory systems.
1989 • 116 citations
Training by exploration: facilitating the transfer of procedural knowledge through analogical reasoning
1986 • 101 citations
Preferences for Individual Video Games as a Function of Their Emotional Effects on Players
1986 • 80 citations
Playfulness and computers at work
1989 • 67 citations
Reconceptualizing of the overjustification effect: A template-matching approach
1983 • 63 citations
Effects of Work and Play Signals on Task Evaluation1
1988 • 47 citations
Computer Training and Computer Anxiety in the Educational Process: an Experimental Analysis.
1990 • 37 citations
Who's joking? The information system at play
1989 • 22 citations
How Gambling Saved Me From a Misspent Sabbatical
1977 • 21 citations
Playing at innovation in the computer revolution
1988 • 21 citations
You Say You Want a Revolution? “Information Technology” in Organizations
1983 • 18 citations
WORKING AT AND WORKING
1990 • 14 citations